a5_vault - When you first enter the vault.Can also load maps from the SteamVR Workshop Tools Example: load S2/quick loads the quick save from the third save slot. Restart - Restarts the current map from the beginning. Highest_chapter_unlocked - Unlocks all chapters up to a number. These commands are for loading maps and various other developer tasks. R_world_wind_dir - Changes the direction the wind effects trees and grass. R_world_wind_strength - Changes how much trees and grass wave in the wind. R_cubemap_debug_colors 1 - Shows the names and bounding boxes of cubemaps in the level. (The current viewmodel is just an error model). R_drawviewmodel 1 - Enables your viewmodel. R_show_skymap 1 - Shows the bounds of the skybox. Set to 0 to disable stereoscopy and remove all depth perception. Larger numbers will make the world look smaller. Vr_eye_separation_mm - Changes how far apart the cameras for each eye are. R_wireframe 1 - Draws the world in wire frame. Vr_enable_volume_fog 0 - Disables volumetric fog. Vr_render_decals 0 - Disables bullet holes. R_drawworld 0 - Disables world drawing, leaving only props and entities. R_post_bloom 0 - Disables post processing bloom. Mat_fullbright 1 - Draws entire world in full brightness. R_directlighting 0 - Disables area lights that effect both world and entities. R_indirectlighting 0 - Disables lighting on most props and entities. Vr_enable_lights 0 - Disables live lights. R_texture_stream_max_resolution - Changes the resolution of textures. Hlvr_spectator_hud_size - Scales the spectator HUD by a certain percent. Some people might find these useful to increase their game performance.Ĭl_showfps 1 - Shows an FPS Counter on the desktop. These are commands pertaining to graphics quality. Hlvr_rapidfire_grant_upgrade - Grants SMG upgrades. Vr_rapidfire_rof - Time between shots for the SMG. ![]() Going over the default will empty your backpack quicker. Vr_rapidfire_ammo_per_capsule - Amount of ammo in each SMG mag. Give item_hlvr_weapon_rapidfire - Spawns a SMG at your feet. Hlvr_shotgun_grant_upgrade - Grants shotgun upgrades. Vr_energygun_handcannon_force_scale - Changes the force shotgun pellets exert on props. Vr_energygun_handcannon_pellet_count - Number of shotgun pellets per shot. Vr_shotgun_rof - Changes the time between shots in seconds for the shotgun. Vr_energygun_handcannon_dmg - Changes the damage per pellet of the shotgun. Hlvr_shotgun_give - Gives you the shotgun. ![]() Give item_hlvr_weapon_shotgun - Spawns a shotgun at your feet. Hlvr_energygun_grant_upgrade - Grants Pistol upgrades. Vr_energygun_rof - Time between shots for the pistol. Vr_energygun_ammo_per_clip - Amount of ammo in each pistol mag. Vr_energygun_dmg - Changes the damage per shot for the pistol. Thank you, thank you, THANK YOU!!!! that last sentence!! It's really a huge flaw that you aren't aware of that little fact.Give item_hlvr_weapon_energygun - Spawns a pistol at your feet. This confused me immensely since I could literally fire my gun at him from three feet away and he would ignore me but step too close and its instant death. The reason is Jeff makes you cough but the game does not really make this obvious. You need to cover your mouth to push the button. Trap Jeff in the freezer, he makes a lot of noise but can't get out until you trigger the next event.Īlso, the section where you are on the elevator with Jeff is either buggy or poorly thought out. ![]() Also, he does not seem able to attack you in an elevated position even if you make a ton of noise. Keep teleporting and you can always outrun him even if he chases. You can teleport within about a foot of him and he wont attack you. ![]() Spoilers for those that care but helpful for the original poster. Originally posted by Lordnine:I found the Jeff sections really annoying at first but then I discovered how dumb he is/how easy it is to exploit the system.
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